Your new build will now be live on VRChat. Confirm that you have the right to import the world to VRChat and then tap the “Upload” button. Unity will enter Play mode, allowing you to input the details of your new upload. To publish a new world to the platform, tap the “New Build” button in “Publish.” This will build and prepare the world for upload. If you want to test your world, press the New Build button under “Test.” This will build it and launch it into VRChat. As the title suggests, Last Build will take you to your previous project, while New Build will allow you to put a new world together. In both “Test” and “Publish,” you will find the “Last Build” and “New Build” buttons. First, you will need to decide if what you have created is a test build or one that you will publish on VRChat. With all the basic elements in place, you can now publish your world. Object with VRC_Object Sync will now respawn after dropping off the map. Navigate to “Object Behaviour at Respawn” and change the field from “Destroy” to “Respawn.”.Change “Respawn Height Y” from -100 to -10 to respawn players quicker should they fall.Go to Hierarchy and tap “Descriptor” to open the Inspector panel.The next step is to customize the VRC_Scene Descriptor so that objects don’t fall off the side of the map permanently.
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